The cultists want the contents of the Yonker Imperial Library. The Inquisition isn't going to give it to them.
They could have burned it to the ground, but they know their master wouldn't have approved: instead, they stand in the doorway, guns blazing and swords in hand, holding back the hordes until the librarians and their servitors can properly reinforce the structure. It had been fitted with static defenses but they aren't working yet and won't for some time.... and in the meantime the cultists keep coming.
Brin Cariaso and First Boris'son have no idea what exactly they want.
They also know that it doesn't particularly matter.
Fifteen cultists rush the door, dressed in ragged plate and brandishing torches and blasphemous cobbled-together rifles, along with the occasional lasgun. They're some fifty meters away yet, but they yell as though they're right beside the defenders and anyone within the library can almost smell their breath (none too pretty).
[Initiative: Boris, cultists, Brin]
viernes, 7 de enero de 2011
Dramatis Personae
First Boris'son, scholar and man-mountain from a world where heavy weaponry is everything. He grew up driving assault trucks and firing howitzers at opposing train-caravans in the endless skirmish over scarce grazeland and scarcer water, but since his earliest days the massive Dakkanovian knew there was more to life than that-- there were things to learn and treasures to find and, possibly, some sort of technique to cure his terrible eyesight. Though his excursions to the onboard library and the fortified monastery of Mar Dakko were met with failure and flamethrower-toting assassins, his big break came with the arrival of Inquisitor Jerod and his partner, on the hunt for a demon cult and not only in need of assistants but carrying a round of glass that enabled apparent magnification of small objects. Immediately discerning the possibilities of such a device, Boris'son offered his services in exchange for study of the device and has remained a loyal acolyte ever since. He still hopes to return to Dakkanov one day and bring the miracle of "eye-glasses" to his people. He has a particular affinity for codes and languages and has already made some good friends in the Administratum, though whether this is due to his genial nature or his intimidating stature could be disputed.
Brinn Cariaso, dashing Mendicantine missionary on a mission. He has brought the Holy Word to more worlds than most people have fingers, and not only lived to tell the tale to the next one on his path but learned more about the perils of cults and demons than any simple cleric has a right to-- in fact, he's famous on Dantoo III for killing a warp-possessed mine worker by accident and then dealing with the demon inside in a particularly spectacular, startled, and undoubtedly holy fashion. While not exactly orthodox in his methods of spreading the faith, his more conservative superiors can't deny that his travels are effective: whether the locals worship the Great Sky-Spirit or the Dust Judge is largely irrelevant so long as they have the same general idea in mind. This doesn't stop other priests from refusing to invite him to parties, but he doesn't mind and ever since he hooked up with Inquisitor Jerod he suspects part of their reluctance may spring from fear of being shot or set on fire (something he can't fault them for). He's also an excellent singer and if he hadn't sworn a vow of poverty he might have made some very good money in the theater.
Dee Homza, nervous newcomer from sandblasted Hive Khass, where her duties consisted almost entirely of patching up radiation shields, ductwork, and fellow tech-priests after gang wars. As she's terribly agoraphobic, blinded by bright light, and accustomed to gunfights breaking out a moment's notice, she firmly believes in the virtue of being prepared for every eventuality and carries around a boggling assortment of kits and equipment, up to and including a folding fishing pole (though she's never seen a fish in her life). This is in addition to two specialized mechadendrites and the peculiar piston-driven walker claws that have replaced her legs. Quiet in demeanor if not in motion, she takes a modest pride in her work and secret pleasure in the failure of others to match it (she doesn't say so, but people can usually tell). She tends to be easily exasperated by fighting-- a somewhat unpopular stance as far as her new comrades are concerned, though if something she just fixed is damaged she'd be more than willing to punish those culpable.
Brinn Cariaso, dashing Mendicantine missionary on a mission. He has brought the Holy Word to more worlds than most people have fingers, and not only lived to tell the tale to the next one on his path but learned more about the perils of cults and demons than any simple cleric has a right to-- in fact, he's famous on Dantoo III for killing a warp-possessed mine worker by accident and then dealing with the demon inside in a particularly spectacular, startled, and undoubtedly holy fashion. While not exactly orthodox in his methods of spreading the faith, his more conservative superiors can't deny that his travels are effective: whether the locals worship the Great Sky-Spirit or the Dust Judge is largely irrelevant so long as they have the same general idea in mind. This doesn't stop other priests from refusing to invite him to parties, but he doesn't mind and ever since he hooked up with Inquisitor Jerod he suspects part of their reluctance may spring from fear of being shot or set on fire (something he can't fault them for). He's also an excellent singer and if he hadn't sworn a vow of poverty he might have made some very good money in the theater.
Dee Homza, nervous newcomer from sandblasted Hive Khass, where her duties consisted almost entirely of patching up radiation shields, ductwork, and fellow tech-priests after gang wars. As she's terribly agoraphobic, blinded by bright light, and accustomed to gunfights breaking out a moment's notice, she firmly believes in the virtue of being prepared for every eventuality and carries around a boggling assortment of kits and equipment, up to and including a folding fishing pole (though she's never seen a fish in her life). This is in addition to two specialized mechadendrites and the peculiar piston-driven walker claws that have replaced her legs. Quiet in demeanor if not in motion, she takes a modest pride in her work and secret pleasure in the failure of others to match it (she doesn't say so, but people can usually tell). She tends to be easily exasperated by fighting-- a somewhat unpopular stance as far as her new comrades are concerned, though if something she just fixed is damaged she'd be more than willing to punish those culpable.
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